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ALBERT DUNOO

INSTRUCTIONAL DESIGN

RACE To Futures

RACE To Futures is a Career Readiness programme designed by PIE Africa. I Lead the Learning design team to develop curriculum, design instruction resource for in person delivery and online. The programme combine educaional psychology and learning sciences powered by AI to provide career and academic guiodance towards the future of work.

E-LEARNING DEVELOPMENT

INEC-PFRAS Course

The INEC Political Parties Financial Reporting and Audit System (PFRAS) is a web application developed by the Independent National Electoral Commission (INEC). The course equipped INEC staff with the knowledge and skills needed to navigate this new system and transform our process.

E-LEARNING DEVELOPMENT

INEC-EMSC Course

INEC, designed this course on Election Monitoring and Support Centre to equip staff with the skills to promote credible elections, ensure transparency, and build trust in the electoral process. I worked with a team of instructional designers to develop interactive e-learning content for the course.

E-LEARNING DEVELOPMENT

Autonex Library

This is interactive course for automobile sales representatives of Autonex (A fictional Car Sale Business). The objective of the course is to helps the learners learners know the cars, their models a specifications so as to communicate better with customers (The purpose of this project it to experiment with dark/light mode)

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Elearning Gamification

Distillation Activity

This is interactive e-learning module on Distillation for Basic 8 Science students, using Articulate Storyline 360 to combine animations, quizzes, and learner-driven interactions featuring drag-and-drop activities, animated navigation, and reward-based certificates.

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Elearning Gamification

Jungle Quiz

A Gamified Quiz for kindergarten learners (ages 3–6) using Articulate Storyline 360. This interactive module introduces jungle animals through engaging visuals, sound effects, and gamified activities like drag-and-drop matching, animated navigation, and reward-based to make early learning fun and memorable.

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Elearning Gamification

AnanseNet

This game teaches students the core principles of Digital Citizenship, online safety, respectful communication, digital footprint, and information literacy through an interactive game inspired by Ghanaian folklore, especially stories of Kwaku Ananse, the trickster spider.

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My Work & Design Process

My work is rooted in Learning Sciences. Design Thinking. Inclusive Learning Design. Learning Analytics. |